Mark Wolf can position those objects where
he will and he can illuminate or shadow them as he wishes--with
Bryce adding appropriate reflections. The first step in
this process is to create a wireframe version of the objects--a
representation of their exteriors, which looks quite like
a diagram of a Renaissance painting (Fig. 11.24). Later,
in a process called rendering, different textures (water,
rock, smooth surfaces, skin) are added to the wireframes,
which results in the final image.
This process is used in all 3D computer-generated
animation, including the photo-realistic feature film, Final
Fantasy.

This figure, from a review of Final Fantasy, illustrates
the rendering process.
For more details, see Jon
"Hannibal" Stokes and Jonathan Ragan-Kelley, "Final
Fantasy: The Technology Within,"
arstechnica, arstechnica.com/wankerdesk/01q3/ff-interview/ff-interview-1.html.